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# Thursday, April 28, 2011

Since is very common to use coroutines for spawn non blocking asynchronous activities in Caliburn Micro (CM), I wrote a simple base class than executes the computation via a BackgroundWorker and ensure the result “Completed” is fired on the same thread who start the call, typically, but not necessary, the UI thread. Here the class:

public abstract class AbstractBackgroundAction:IResult
       abstract protected void OnExecute(ActionExecutionContext context);
       #region IResult Members

       public event EventHandler<ResultCompletionEventArgs> Completed = delegate { };

       public void Execute(ActionExecutionContext context)
           using( BackgroundWorker bw = new BackgroundWorker() )
               Exception exception=null;
                       catch (Exception workException)
                           exception = workException;
                       Completed(this, new ResultCompletionEventArgs { Error=exception });

By using the RunWorkerCompleted of the BackgroundWorker we ensure to cam back to the original threads who invoked the coroutine step. Implementer has just to override the function OnExecute.
Thursday, April 28, 2011 5:01:24 PM (GMT Daylight Time, UTC+01:00)  #    Comments [0] - Trackback
Caliburn | WPF

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